Runs on Windows
Windows Runs on Windows
MAC Runs on MAC
Linux Runs on Linux
Play on XBOX 360
Play on Wii U
Play on XBOX ONE
Play on Series X|S
Play on PS3
Play on PS4
HTC Vive Support
Oculus Rift Support
Windows Mixed Reality Support

Released | Developed by | Published by The Indie Stone
Single Player Single Player
Multi-Player
Cross-Platform Multiplayer Cross-Platform Multiplayer
Co-Op
Local Co-Op
Downloadable Content
In-App Purchases
Partial Controller Support Partial Controller Support
Full Controller Support
Achievements
Steam Trading Cards Steam Trading Cards
VR Support
Steam Workshop
Cloud Saves
Stats
Valve Anti-Cheat Enabled
Steam Leaderboards
Includes Level Editor
Commentary Available
Captions Available
Action
Adventure
Fighting
Hidden Object
Horror
Family Friendly
Platformer
Puzzle
Racing
Retro
RPG RPG
Shooter
Simulation Simulation
Sports
Strategy
Antivirus and Security
Animation & Modeling
Audio Production
Languages
Photo Editing
Reference
Typing
Video Editing
Video Production
Utilities
Educational
Game Development
Design and Illustration
Business and Office
Operating System
Includes Soundtrack
Includes Manual
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The content of games with a PEGI 3 rating is considered suitable for all age groups. The game should not contain any sounds or pictures that are likely to frighten young children. A very mild form of violence (in a comical context or a childlike setting) is acceptable. No bad language should be heard.
Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild. Gambling as it is normally carried out in real life in casinos or gambling halls can also be present (e.g. card games that in real life would be played for money).
Game content with scenes or sounds that can possibly be frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating.
This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while games of chance, and the use of tobacco, alcohol or illegal drugs can also be present.
The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and explicit sexual activity should also fall into this age category.
A U film should be suitable for audiences aged four years and over, although it is impossible to predict what might upset any particular child. U films should be set within a positive framework and should offer reassuring counterbalances to any violence, threat or horror. If a work is particularly suitable for pre-school children, this will be indicated in the BBFCinsight.
General viewing, but some scenes may be unsuitable for young children. A PG film should not unsettle a child aged around eight or older. Unaccompanied children of any age may watch, but parents are advised to consider whether the content may upset younger, or more sensitive, children.
Films classified 12A and video works classified 12 contain material that is not generally suitable for children aged under 12. No one younger than 12 may see a 12A film in a cinema unless accompanied by an adult. Adults planning to take a child under 12 to view a 12A film should consider whether the film is suitable for that child. To help them decide, we recommend that they check the BBFCinsight for that film in advance. No one younger than 12 may rent or buy a 12 rated video work.
No one younger than 15 may rent or buy a 15 rated video work.
No one younger than 18 may rent or buy an 18 rated video work. Adults should be free to choose their own entertainment.
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Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Current features

  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • We’re a small team at the moment, but we’re also committed to providing the following:

Planned Features

  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support
  • Game pad support
  • Local 4 player split-screen co-op
  • Online multiplayer survival. (Please note this is firmly in the roadmap, but very much at the end of it. It’s still a long, long way away)

PC

  • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.
  • OS: Windows XP, Vista, 7
  • Processor: Intel 2.77GHz Quad Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card

MAC

  • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: Intel 2.77GHz Quad Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card

Linux

  • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.
  • Processor: Intel 2.77GHz Quad Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card
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