Total Annihilation (PC)
HTC Vive Support
Oculus Rift Support
Windows Mixed Reality Support

Published by Wargaming.net
Single Player Single Player
Multi-Player Multi-Player
Cross-Platform Multiplayer
Co-Op
Local Co-Op
Downloadable Content
In-App Purchases
Partial Controller Support
Full Controller Support
Achievements
Steam Trading Cards
VR Support
Steam Workshop
Cloud Saves
Stats
Valve Anti-Cheat Enabled
Steam Leaderboards
Includes Level Editor
Commentary Available
Captions Available
Action
Adventure
Fighting
Hidden Object
Horror
Family Friendly
Platformer
Puzzle
Racing
Retro Retro
RPG
Shooter
Simulation
Sports
Strategy Strategy
Antivirus and Security
Animation & Modeling
Audio Production
Languages
Photo Editing
Reference
Typing
Video Editing
Video Production
Utilities
Educational
Game Development
Design and Illustration
Business and Office
Operating System
Includes Soundtrack
Includes Manual
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Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild. Gambling as it is normally carried out in real life in casinos or gambling halls can also be present (e.g. card games that in real life would be played for money).
Game content with scenes or sounds that can possibly be frightening to younger children should fall in this category. Very mild forms of violence (implied, non-detailed, or non-realistic violence) are acceptable for a game with a PEGI 7 rating.
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The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and explicit sexual activity should also fall into this age category.
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General viewing, but some scenes may be unsuitable for young children. A PG film should not unsettle a child aged around eight or older. Unaccompanied children of any age may watch, but parents are advised to consider whether the content may upset younger, or more sensitive, children.
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What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.
    Upon release, the original TA game boasted:
  • Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
  • True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
  • Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
  • More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!

  • Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.

  • Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
  • Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
  • Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
  • Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
  • Over the years, the TA community has created literally thousands of third-party units and hundreds of maps to customize a player's TA experience. Numerous utilities, missions, mods, and factions have also been created to rebalance or totally convert the game; many of these units are still in competitive online and skirmish play today. Modern modifications to the game push the venerable 16-year-old TA engine to new limits with complex scripting, allowing for mass unit transporting, instant map-wide teleportation, upgradeable units, and true shields — plus much more. Don't forget to visit File Universe and Unit Universe to download and test the TA community's many maps, missions, mods, races, standalone units, utilities, and other extras!
MINIMUM:
  • OS: Windows (XP, Vista, 7, 8) 
  • Processor: 100 MHz 
  • Memory: 16 MB RAM 
  • Graphics: SVGA 
  • Storage: 400 MB available space
RECOMMENDED:
  • Processor: 1 GHz 
  • Memory: 512 MB RAM